> For the complete documentation index, see [llms.txt](https://land-hash.gitbook.io/hashland/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://land-hash.gitbook.io/hashland/gamefi/hash-warfare/game-mechanics.md).

# Game Mechanics

### HC distribution in the first season

<table><thead><tr><th width="150">Daily Put HC</th><th width="150">HC:Diamond</th><th>HC value（U）</th></tr></thead><tbody><tr><td>3600</td><td>1:1000</td><td>$HC</td></tr></tbody></table>

<table><thead><tr><th width="174">Distribution Project</th><th width="150">Percentage</th><th>HC distribution</th><th data-hidden></th></tr></thead><tbody><tr><td>PVE Prize Pool</td><td>30.00%</td><td>1080</td><td></td></tr><tr><td>PVP Prize Pool</td><td>20.00%</td><td>720</td><td></td></tr><tr><td>GVE Prize Pool</td><td>30.00%</td><td>1080(closing)</td><td></td></tr><tr><td>GVG Prize Pool</td><td>20.00%</td><td>720(closing)</td><td></td></tr></tbody></table>

50% of daily HC output will be distributed to PVE and PVP prize pool, and the remaining 50% will be given to World Boss.
